Education & Training
Passive learning produces passive retention. EDT builds immersive VR training simulations and MR educational modules that improve comprehension, safety, and knowledge retention for Malaysian institutions.
Passive Learning Produces Poor Retention
Traditional training approaches — slide decks, printed manuals, classroom lectures — share a fundamental limitation: they ask learners to receive information passively. Comprehension during training is frequently conflated with retention after training. The two are not the same.
In high-stakes environments — industrial safety, medical procedures, emergency response — this gap has real consequences. A worker who understood the forklift safety protocol in a classroom may respond differently under the conditions of an actual warehouse.
VR training closes this gap by putting learners inside the scenario, making decisions in real time, in environments that simulate the physical and emotional conditions of the actual situation.
Immersive Learning That Sticks
MetaHRise — VR Onboarding Platform
A VR-based employee onboarding and corporate training platform. Learners navigate virtual workplace scenarios, complete safety inductions, and demonstrate competency — all before their first day on-site. Deployed with MCMC.
VR Safety Simulations
Custom VR environments that simulate industrial hazards — forklift operation, fire evacuation, chemical handling, working at heights. Built to replicate the actual conditions of the workplace with precision.
RiaReality — MR Educational Modules
Mixed reality science and geography modules that overlay 3D educational content onto physical environments. Students interact with AR models of the solar system, human anatomy, historical maps, and more.
WayangMind — Mental Health Education
A culturally localised mental health education platform that uses wayang kulit-inspired storytelling and AI to teach coping strategies and emotional literacy — for schools, universities, and workplace wellness.
MetaHRise × MCMC
EDT developed MetaHRise for MCMC's employee onboarding programme — replacing traditional induction sessions with an immersive VR environment that replicated MCMC's actual workspace. New employees completed safety inductions, departmental orientations, and competency assessments in VR.
Key Outcomes
Relevant Products
RiaReality
Mixed reality modules for science, geography, and interactive learning. Deployable in classrooms, museums, and learning centres.
Learn More →Mental Health EducationWayangMind
AI-personalised, culturally localised mental health education platform for schools, universities, and corporate wellness programmes.
Learn More →Upgrade Your Training Programme
Whether it's employee safety training, university curricula, or corporate onboarding — EDT can design a VR or MR solution for your specific learning objectives.